The great Millennial fear, stoked by our crumbling economy, is that our preposterous lifestyles are not long for the world, and that we may very soon have to admit that we are like everyone else, brown, black and otherwise, which means facing the possibility that any given one of Us is worse than any given one of Them. “He is back from the dead!” cry some terrified villagers. Xem thêm: Liên Quân Mobile: Hóa Ra Hack Liên Quan Mobile Hack (Mod Map, Menu, 60 Fps) 1 At one crucial point in the game, you actually dig your way up from the bottom of a mass grave of brown corpses. I half expected a level set in a Dell call center. He has to learn the desperate secrets and necessary ingenuities of the darker world before he can reclaim his rightful place on top of it. When Jason first arrives on the island he can’t compete: he lacks the ruthlessness, the selfishness, the singularity of purpose that one needs nowadays to succeed in the world. Well, so are we for the most part, and the game is about us and the way we see everyone else. Some people are complaining the game is racist and Orientalist and sexist and a lot of other -ists. Basically everyone here is a shade of black and brown save you and your friends (and two incidental villains). There is a vaguely Maori warrior tribe of which you eventually become the leader (and from which you, in the game’s best joke, receive tribal tattoos), true, but you take instructions from a Liberian hipster, and your tormentor speaks with a Mexican accent, and his sister (and your lover) looks like she’s from the Horn of Africa. Rook Island is technically in the South Pacific, but it is really a surreal microcosm of the “Third World” as seen by the “First World”. Your real mission is to shed so many accumulated years of decadent American exceptionalism and emerge the way we used to make ‘em: murderous and mean, clever and resourceful, a real genuine cuss. Your nominal mission is to rescue your friends from assorted dastards. Within the first ten minutes of the game you have emerged from captivity, minus one older brother and your bourgeoisie illusions, into the great tropical wilderness of Rook Island. So much for Millennial anomie! Plunged, you are, from the most dizzying, Lena Dunhamish heights of First World Problematics, like, Mai Tai or Pina Colada?, to that lowest and most pressing of human dilemmas: how to get free?īecause we are in video game land, the answer is: very easily, thanks. Soon, in the manner of good debauched Millennials who are unlucky enough to be fictional, Jason and friends are kidnapped by some coked-up pirates and prepped for sale into white slavery. The game begins with a montage of Jason and friends flitting dilettantishly about some Southeast Asian sin den, in the manner of good debauched Millennials. We have: soaring self esteem that shatters on the beach break of employment no chance in the global job market great debt no religion a robust social media presence access to a baffling array of subcultures no idea when to get married an unacceptably extended adolescence the tatters of the American dream clasped like a talisman to our overprivileged breasts a rotting Earth. (I am now noticing that the spell check in my word processor accepts this designation, so it is Definitely A Thing.) I am a Millennial, and you are one too, probably. Though he can barely express himself, verbally, culturally, or morally, we sense that he has some kind of nebulous potential that he does not know how to fulfill.īrody, the hero of Ubisoft’s commendable new shooting game Far Cry 3, is unmistakably a Millennial, that subject of a thousand unsatisfying think pieces in a hundred floundering magazines. He drinks and takes drugs and has meaningless sex. He spends money he doesn’t seem to have on things he doesn’t seem to need. Jason recently graduated from college, and he’s a little aimless. You and I know a lot of people like Jason Brody. Title:Far Cry 3Developer:Ubisoft MontrealPlatform:PlayStation 3, Windows, Xbox 360ReviewedOn:PlayStation 3Publisher:UbisoftDesigner:Jamie Keen
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